Does Blitz3D use its own 3D engine or does it wrap OpenGL?
The Game Designer's manifesto is a detailed document on how to write for your video game. This is a 6-part series of articles that should give you some detailed insight on how to improve various aspects of writing and planning your RPG.
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Decorators and Wrappers in Python. Python has a really nifty language feature that I use and like a lot - decorators (or wrappers). They're great for writing a wide variety of reusable code that can work in a lot of different contexts. Using them is really easy, but writing them is a little unintuitive.
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Plus, I tend to write walls of text which can easily be obscured. Sometimes people think that the more they write, the clearer it seems, but that's often not the case (especially when writing off the top of your head like I do). Meaning tends to get obscured.
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